4/1/2024 0 Comments Doom vfr newsThe Vive wands don’t have analog sticks though, and thus aren’t well-equipped for smooth movement either. Given that it’s a fast-paced (the fastest paced) shooter, pure teleportation would feel sluggish. Doom VFR uses a pretty unique system that I actually kind-of enjoyed. Which I guess brings us to the most important part of this review: Controls. I came across a few computers that seemed like they had supplemental text files and audio logs I should be able to listen to, but if that is possible I couldn’t figure out how to activate them. Doom VFR is weirdly empty apart from his ramblings. It was basically just set-up for whatever arena came next, many of which are tied to locations reused from the original game (like Samuel’s office). I quickly found myself just tuning this player-narrator out, because none of what he had to say was very interesting. “The last actuator is embedded in that Cyberdemon” is almost word-for-word a line from Doom VFR, uttered with almost zero sense of irony or wink-wink-hey-we-know-this-is-dumb to the audience. That in mind, your character here isn’t given much to work with.
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